An Educational Cultural Game for an Industrial Urban Landscape

Authors

  • Dimitra Kassi UNIVERSITY OF PIRAEUS, DEPARTMENT OF INFORMATICS
  • Ioannis Sarlis UNIVERSITY OF PIRAEUS, DEPARTMENT OF INFORMATICS
  • Dimitrios Kotsifakos UNIVERSITY OF PIRAEUS, DEPARTMENT OF INFORMATICS https://orcid.org/0000-0002-6656-260X
  • Christos Douligeris UNIVERSITY OF PIRAEUS, DEPARTMENT OF INFORMATICS

DOI:

https://doi.org/10.34190/ecel.21.1.759

Keywords:

educational games, culture, education, industrial heritage, local history

Abstract

This paper presents an educational game that aims to enhance students' logical, mathematical, linguistic, and other skills by introducing them to the landscape of Drapetsona, an area in the southern part of Piraeus, Greece, with rich labor history and many industrial monuments, highlighting its industrial heritage and its remains. This educational game is a point-and-click puzzle game with multiple character control. It is aimed at students between the ages of 8-18 years, with graded difficulty depending on the player's age, making it interesting and attractive for any child with moderate access to technology. Our educational structure incorporates inventory, map, and game. A modern platform has been selected for its development that does not require programming and can be easily used by anyone who wants to improve the design of the game. With those digital tools, designing the game is a creative, enabling experience that is accessible to all. The game is currently under construction and a way of evaluating it is proposed.

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Published

2022-10-21