Guidelines for Playful Learning Design in VR/AR: Insights from Student Productions
Keywords:Virtual Reality, Augmented Reality, Learning Design, Playful Design, Digital Game-Based Learning, Educational Technology
The paper presents three perspectives on virtual reality (VR) and augmented reality (AR) as educational technology: one on the learning attributes of VR and AR, the second on practical issues and problems, and the third on learning design guidelines. The perspectives are explained through text, tables, and examples from engineering students' productions. The paper will be of interest to students, designers, and researchers of VR and AR for training and learning.