Entrepreneurship and game-based learning in Higher Education: a systematic review


  • Margarida Casau GOVCOPP, DEGEIT, University of Aveiro https://orcid.org/0000-0001-9631-9611
  • Marta Ferreira Dias GOVCOPP, DEGEIT, Universidade de Aveiro
  • Marlene Amorim GOVCOPP, DEGEIT, University of Aveiro




Entrepreneurship, Game-based learning, Higher Education


Game based learning and entrepreneurship education are two topics that have been gaining attention in recent years. This is due to the importance of entrepreneurship for economic growth, employment, and innovation. As such, researchers have begun exploring how game-based learning may be used to foster entrepreneurial skills, both in students and young graduates. Entrepreneurship education has become increasingly important in higher education as it equips students with the skills necessary to become successful in the business world. Even though many entrepreneurship education programs still use traditional teaching methods, it is now known that game-based learning can be a very effective way to develop entrepreneurship competences. In addition, research has shown there may exist potential benefits beyond just improving entrepreneurial knowledge. In fact, studies suggest that playing certain types of games may improve problem solving abilities by teaching players how to break down complex problems into smaller component parts as well as helping them to develop better communication skills needed when working with others on projects or collaborations outside one’s own venture. All these findings make it even more important for us to understand why people enjoy playing different kinds of games so that educators can create experiences that will not only help grow businesses and to develop entrepreneur’s mindset in youngsters but also provide enjoyable experiences along the way too. This systematic review aims to examine the current literature on the use of game-based learning approaches in higher education to develop entrepreneurship competences.