A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification

Authors

DOI:

https://doi.org/10.34190/ecgbl.18.1.2627

Keywords:

Artificial Intelligence, gamification, serious games

Abstract

Artificial intelligence (AI) is integrated into educational methods through game-like elements, including gamification and serious games, offering tools and approaches to enhance teaching and learning experiences. A comprehensive review was adopted in this study to generate an overall trend or effect on AI in gamification. The paper selection was based on the three databases. Related 22 articles were collected by searching through academic journals or conference proceedings that were published in English from 2019 to 2024. The findings present that machine learning is utilised in serious games, favouring AI that might support gamification and improve results such as enhanced learning outcomes. Some included studies discuss the direct and indirect connection between technologies and gamification, including personalisation, adaptive difficulty, feedback and motivation, predictive analytics, and data-driven Insights. Overall, those interested in the intersection of artificial intelligence and gamification, including researchers, practitioners, developers, educators, and policymakers, can benefit from the literature review.

Author Biography

lanlangao Gao, National University of Ireland Maynooth (MIEC)

Dr Lanlan Gao is an assistant professor of computer science at University of Maynooth, Ireland. Her main research areas are serious games, software engineering and game-based learning.

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Published

2024-10-07