The use of Educational Escape Rooms in the Lifelong Training of Mathematics Teachers

Authors

  • Peter Vankúš Comenius University in Bratislava
  • Mária Čujdíková Comenius University in Bratislava

DOI:

https://doi.org/10.34190/ecgbl.18.1.2653

Keywords:

Mathematics, Teachers, Educational escape rooms, Design, Lifelong learning

Abstract

Educational escape rooms represent an innovative and engaging educational approach, with a high potential for the development of problem-solving and collaboration skills. That is why it is important to familiarize teachers with them and support them for their use in the teaching practice. Our paper presents a case study investigating the utilization of two versions of digital educational escape rooms (DEERs) within the lifelong training of mathematics teachers. Thirty-two mathematics educators of pupils aged 10 to 19 participated in the research. DEERs were developed in two digital platforms: Room Escape Maker and Google Forms, offering an interactive adventure game and a story-based text game, respectively. The study aimed to explore teachers' perceptions of these DEER versions and their potential applications in teaching. Data collection employed observation and a questionnaire survey, followed by qualitative evaluation through thematic analysis. The research's limitations include the sample size and the specifications of the utilized DEERs.

Author Biographies

Peter Vankúš, Comenius University in Bratislava

Peter Vankúš is a university teacher at the Faculty of Mathematics, Physics and Informatics, Comenius University in Bratislava, Slovakia. He received his PhD in theory of mathematics education at Comenius University in 2002. His main research areas are game-based learning, mathematics related beliefs and attitudes and study of pre-service mathematics teachers beliefs.

Mária Čujdíková, Comenius University in Bratislava

Mária Čujdíková is a university teacher at the Faculty of Mathematics, Physics and Informatics, Comenius University in Bratislava, Slovakia. She received his PhD in theory of informatics education at Comenius University in 2021. In her dissertation thesis, she explores how video games can develop mathematical thinking and how pupils perceive that they encounter math when playing video games. Her main research areas are informatics education and game-based learning.

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Published

2024-10-07