Exploring the Affordances of Vernacular Digital Games in Developing 21st-Century Skills
DOI:
https://doi.org/10.34190/ecgbl.18.1.2720Keywords:
Vernacular digital games, 21st century skills, non-formal learning, critical thinking, multimodal literacy, affinity spacesAbstract
The past decade has witnessed an unprecedented surge in technological advancements and an exponential growth in mobile device ownership world-wide. Such transformations have intensified access to digital content, opening up new avenues for non-formal learning. This was particularly true during subsequent crises such as the COVID-19 Pandemic and natural and man-made disasters which have disrupted formal learning and left many learners immobilised. This paper contends that capitalising on the intersection of formal and non-formal learning experiences is integral to innovative planning and value-added education. To dismiss engagement in non-formal leaning transactions is to exclude a significant part of learners’ cognitive processes, preferences and experiences. In particular, this paper focuses on vernacular digital games as an apt example of pervasive technology and a non-formal learning arena. Described as a popular culture text, vernacular games are originally intended for entertainment, as opposed to pedagogical, purposes. However, embedded in their designs are social and developmental affordances that render them potent tools for serendipitous learning and dynamic spaces for developing competencies. In the light of this, this paper proposes a move from gamification, i.e. adding a gaming layer to non-gaming contexts, to adding an educational layer to non-formal digital gaming contexts. To consolidate this proposal, it investigates the 21st-century competencies reportedly acquired and developed through digital gameplay. It also delves into possible design-related paradoxes. More precisely, the paper reflects on how key game design features such as multimodality, adaptivity, cultural narratives and affinity spaces can be harnessed to better cultivate much in-demand 21st-century skills. Although learning skills (in their metacognitive form of higher-order thinking) are part and parcel of 21st-century skills, literacy skills and life skills are equally important. The further longer-term aim is to map development opportunities and optimise learning in ways that are in harmony with today’s changing scenarios, demands and objectives.