Rekindling Connections to Languages through Socio-Cultural Immersion Using Game-Based Learning and Virtual Reality: Cipher VR Case Study

Authors

DOI:

https://doi.org/10.34190/ecgbl.18.1.2722

Keywords:

Game-based learning, Virtual reality, Indigenous language, Cultural heritage, second language acquisition

Abstract

Traditional language learning methods often fall short in engaging learners, especially in the context of indigenous languages like Irish. In this study we show how the language learning game Cipher VR combines digital game-based language learning with Virtual Reality (VR) to reconnect learners with indigenous languages, using the Irish language as a case study. Initially designed for English, Cipher has undergone several iterations to adapt to the Irish context, and is now completing its metamorphosis into a VR platform aimed at meeting the needs of less-resourced and endangered languages. This paper explores Cipher VR's development, emphasising the learner-centric design that merges educational aims, engaging gameplay and a culturally grounded approach to create an immersive and motivating learning experience. 

Author Biographies

Liang Xu, Dublin City University

Liang Xu is a doctoral researcher and a lecturer at Dublin City University, affiliated with the SFI Centre for Research Training in Digitally-Enhanced Reality. His research interests include Computer-Assisted Language Learning, Natural Language Processing, Human-Computer Interaction, Games and Virtual Reality.

Haoyang Du, Technological University Dublin

Haoyang is a PhD student at TU Dublin, researching realistic co-speech gesture generation for virtual characters to enhance interactions in digital environments.

Songkai Jia

Songkai Jia holds a BA in Digital Media Arts from Donghua University and an MA in AR & VR from Goldsmiths. He is currently a PhD student at Carleton University, researching the integration of XR and IoT in interaction design.

Cathy Ennis, Technological University Dublin

Dr Cathy Ennis is a lecturer in the School of Computer Science at Technological University of Dublin. Her research focuses on creating plausible motions and behaviours for digital humans for various applications including Virtual Reality. Dr Ennis holds a PhD in computer graphics from Trinity College Dublin.

Elaine Uí Dhonnchadha, Trinity College Dublin

Dr Elaine Uí Dhonnchadha is Assistant Professor in Computational Linguistics at the Centre for Language and Communication Studies, Trinity College Dublin. Her research interests include the development of natural processing language processing (NLP) tools for Irish, ICALL, corpus linguistics and Irish morphology and syntax.

Monica Ward, Dublin City University

Dr Monica Ward is a researcher in the field of Computer Assisted Language Learning (CALL).  She has particular expertise in the area of CALL for minority and endangered languages, ICALL, software engineering in CALL and Human-Computer Interaction (HCI).  She has developed several CALL resources for Irish and Nawat.

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Published

2024-10-07