Enhancing Algorithmic Thinking Skills through Phygital Games: The Case of Space Codyssey

Authors

DOI:

https://doi.org/10.34190/ecgbl.18.1.2955

Keywords:

educational board games, computational thinking, augmented reality, digital storytelling, primary school

Abstract

This paper presents an educational phygital game, Space Codyssey, aiming at cultivating the algorithmic thinking skills of young children. Space Codyssey is a phygital game, and its contains programming activities for the Sequence, Repetition, and Selection Structures, as well as Code Debugging activities (Debugging). The game utilizes Augmented Reality technology to present missions via QR cards. Additionally, digital storytelling is used as a means of assistance and teaching for preschool and early primary students. In the game, reading skills are not a prerequisite, and programming is accomplished using symbolic commands through a "Visual Programming Language." The participatory design methodology that was adopted, involving 28 educators from various specialties, reflects a holistic approach to the development of educational technologies. This interdisciplinary collaboration allowed for the integration of diverse pedagogical perspectives, ensuring that the game meets the multifaceted needs of modern education. The paper highlights the educational goals and learning outcomes for the designtated age group. It presents the scenario, the subject, the elements of the game, the rules, and the game mechanics. It also describes the implementation stages and the development of the application. Finally, it presents the results from a study, which involved 28 educators and aimed to improve the game before its use in educational settings.

Author Biographies

Sotirios Georgiou, University Of Western Macedonia, Florina, Greece

Mr Sotirios Georgiou is a PhD student at University Of Wester Macedonia, Greece. He received his MSc in Graphic Art - Multimedia from Hellenic Open University in 2013. He is an editor of the journal of journals and has been involved in organising 4 international conferences. His main research areas are computer science pedagogy, educational robotics and support technology student clubs.

Tharrenos Bratitsis, University Of Western Macedonia, Florina, Greece

Dr Tharrenos Bratitsis is a Full Professor at the Early Childhood Education Department, University of Western Macedonia, Greece. He has participated in over 300 international conferences’ scientific committees; is a member of the reviewers’ board of 47 scientific journals and publishes regularly, having over 250 scientific publications regarding TEL, GBL, digital narratives and STEAM education.

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Published

2024-10-21