There’s More than One Way to Skin a Game: Templating Game-Based Learning
DOI:
https://doi.org/10.34190/ecgbl.18.1.3012Keywords:
Academic Game Development, Educational Games, Edutainment, Game Development Process, Game-Based Learning (GBL)Abstract
This work in progress paper documents our experiences in academic game development as we shifted from custom-built game designs to a templating approach that could more economically adapt our games to meet the needs of different disciplines. We assess our previous games content and structure for its suitability to fit such an approach and start developing a framework for our future work within our specific constraints.
Downloads
Published
2024-10-16
Issue
Section
Late Submissions