Systems Mapping to Support Interdisciplinary Understanding in Serious Game Design

Authors

  • Lorena Müller Hochschule RheinMain, Wiesbaden, Germany
  • Ulrike Spierling Hochschule RheinMain
  • Angela Merkle Hochschule RheinMain, Wiesbaden, Germany
  • Regina-Maria Dackweiler Hochschule RheinMain, Wiesbaden, Germany

DOI:

https://doi.org/10.34190/ecgbl.16.1.772

Keywords:

Systems Mapping, Serious Game Design, Intimate Partner Violence, Interdisciplinary Collaboration, Games for Social Change

Abstract

This article discusses the advantages and limitations of systems mapping as a method of approaching serious game design on the highly complex social issue of Intimate Partner Violence (IPV) in an interdisciplinary team. The method of systems mapping has been evaluated for the research and design phase of a yet unfinished game. It has been shown to be useful as a tool for research, design and interdisciplinary collaboration. Systems mapping does not provide new knowledge in the respective research area nor does it offer direct solutions to difficult design problems, but it supports the process and makes it more structured and substantial.

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Published

2022-09-29