Gamified Provocations of Interest for Cybersecurity Awareness

Authors

DOI:

https://doi.org/10.34190/eccws.25.1.4643

Keywords:

Cybersecurity Awareness, Security Education Training and Awareness, Gamification, Cyber Education, Game-based Learning

Abstract

Cybersecurity awareness is important for all users of digital technology, but it can often be challenging to capture the attention of those that need it. Gamification can potentially contribute in provoking interest and engagement, but consideration still needs to be given to potential barriers to entry (in terms of the time required to understand and play the game, and any prior knowledge or support that players may need to do so). Many current cybersecurity games are well suited for use in settings where time has been set aside to play them.  However, they are less applicable to being used as initial provocations of interest, or to attract and engage players on a more casual basis. With this in mind, the paper presents three game-based activities that have been specifically designed to support short-form cybersecurity engagement and awareness: Cyber Defence Dice, Hacker Whacker, and Password Enlightener. The discussion highlights how these activities offer an entry point for additional cybersecurity engagement, providing a foundation for further awareness and education activities or a reference point that can be used within them.

Author Biographies

Steven Furnell, University of Nottingham

Steven Furnell is Professor of Cyber Security at University of Nottingham. His research interests include usable security and user awareness, and he has authored over 430 refereed international journal and conference papers.  Steve is a board member of the Chartered Institute of Information Security, and Editor of Computers & Security.

James Todd, University of Nottingham

James Todd is a Cyber Security PhD Student at the University of Nottingham researching automotive control systems security. Within the Cyber Games Lab team, James develops the software and hardware for the games and leads the fabrication of the Cyber Defence Dice sets.

Lucija Šmid, University of Bath

Lucija Šmid is pursuing a PhD at the Universities of Bath and Bristol focusing on protecting older adults from online scams. Her research interests centre on the evaluation and development of psychometric assessments that measure online behaviours. Within the Cyber Games Lab, Lucija handles visual design elements of the games.

Simon Castle-Green, University of Nottingham

Simon Castle-Green is a Senior Technical Specialist working in the University of Nottingham's School of Computer Science. His research interests include utilising smart-sensing devices for rehabilitation and mobile robotics. Never far from a 3D printer, Simon enjoys the challenge of prototyping and building interactive devices for the Cyber Games Lab.

Xavier Carpent, University of Nottingham

Xavier Carpent is an Assistant Professor in the School of Computer Science at the University of Nottingham. His academic research interests are centred around applied cryptography, and include privacy, authentication, and protocols and algorithms for cybersecurity. Xavier is also an avid gamer, from board games to strategy video games.

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Published

2026-06-15