A Case Study of Experiential Entrepreneurial Learning through LEGO® Play.

Authors

DOI:

https://doi.org/10.34190/ecie.20.1.3942

Keywords:

Experiential learning, LEGO, creativity, enterprise education, entrepreneurship education, innovative, design thinking

Abstract

Classroom learning through LEGO® play, or LEGO Serious Play™ methodology has been implemented within educational curricula for many years (Ng Yong Liang et al., 2021). The prominence of this approach in Higher Education management education (Martin-Cruz et al., 2022; McCusker, 2020) is growing, where LEGO® building has been viewed as a tool to help unpack management issues using creative play strategies (McGehee, 2022). Entrepreneurial learning differs from traditional, didactic learning by instead pedestalling experiential activities through learning by doing (Macht & Ball, 2016) and subsequent reflections (Kolb, 1984), essentially mimicking how entrepreneurs learn in practice (Ries, 2011). This case study focuses on providing entrepreneurship-focused learning for Foundation (Level 3) Business and Management students at a UK-based HE University. The case demonstrates a unique curriculum approach that delivers students a learning-by-doing experience through LEGO® play, before subsequently facilitating the reflective mapping of learnings to fundamental entrepreneurial concepts and skills. The class activity begins with students placed in teams, and being challenged with a seemingly simple LEGO® play task of building a model car which will subsequently be tested against other teams’ models. However, the task has been strategically devised to include purposeful complications (e.g. LEGO® sets deliberately tampered with where key pieces or instruction books/pages are missing) meaning the initially straightforward task required students to use creative problem-solving entrepreneurial skills to successfully complete. After the models were tested and a team provisionally crowned the ‘winner’, the real learning comes from the second part of the session challenging students to assess their experiential learning from the activity through a deep reflective review, constituting a fundamental component of the learning process. Data was captured through both researcher observations during the activity and learner-centric data from student presentations of their identified learning. Initial analysis of the findings identified that students mapped a spectrum of entrepreneurial concepts and skills developed from the activity (including risk-taking, adaptability, teamwork, creativity, innovation, resourcing, and leadership), illustrating how integrating LEGO® play with experiential learning approaches can foster an effective and engaging student-led learning experiences in the classroom.

Author Biographies

Steve Ball, Northumbria University

Steve Ball is an Assistant Professor at Newcastle Business School, Northumbria University at Newcastle, UK. He has 20+ years of researching entrepreneurship education within a HEI setting. He thrives on testing and embedding new pedagogical innovations of entrepreneurship and creativity within the curriculum.

Rose Quan, Northumbria University

Dr Rose Quan is an Associate Professor at Newcastle Business School, Northumbria University at Newcastle, UK.  Her research interests focus on the international business and pedagogy studies. Her scholarly work has appeared in the journals of International Business Reviews, Teaching in Higher Education, and European Journal of International Management.

Sam Clegg, Northumbria University

Samuel Clegg is a PhD Scholar and Associate Lecturer at Newcastle Business School, Northumbria University at Newcastle, UK. His work spans research and practice, specifically specialising in startup ecosystems and founder identity development.

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Published

2025-09-19