Types of Knowledge Transfer to Students Through Experiential Learning

Authors

DOI:

https://doi.org/10.34190/eckm.26.2.4135

Keywords:

Knowledge, Transfer, Experiential learning, Business games, Students

Abstract

The purpose of the article is to analyse students' perceptions of how tacit or explicit knowledge is transferred after participating in courses and seminars that use an experiential learning method (such as learning a new software product, involvement in business games, or participating in a business plan presentation event during a local competition of this kind). Edgar Dale states that: we remember 10% of what we read, 20% of what we hear, 30% of what we see, 50% of what we see and hear, 70% of what we discuss with others, and 90% of what we personally experience (simulate a model or experience a phenomenon, design/perform a presentation/experiment) (Dale, 1969). The research on the type and volume of knowledge transferred included a qualitative component based on interviews with teachers who applied the mentioned teaching methods, as well as a quantitative component using a questionnaire developed from a bibliographic analysis of articles focused on methodologies in educational sciences, knowledge management, and business games. The qualitative instrument was applied to a sample of management students from various universities who had previously participated in the types of activities described. The quantitative data collected was analysed using statistical applications, while the qualitative responses were processed with Atlas.ti.

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Published

2025-09-02