Tierschutz erLeben. Devising a “Comic Automaton” to Innovate Learning

Authors

  • Jana Kalb Rhine-Waal University of Applied Sciences, Kleve, Germany
  • Prof. Dr.-Ing. Ido Iurgel Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany https://orcid.org/0000-0002-6530-2849
  • Anabela Parente Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany https://orcid.org/0009-0008-7314-903X
  • Prof. Dr. Steffi Wiedemann Rhine-Waal University of Applied Sciences, Kleve, Germany

DOI:

https://doi.org/10.34190/ecgbl.17.1.1623

Keywords:

simulation, decision-making, animal husbandry, animal welfare, storytelling

Abstract

Abstract: The ongoing German R&D project Tierschutz erLeben aims to improve the animal welfare learning experience, primarily for agricultural students. The knowledge domain is shaped by many interrelated facts, often about informed decision-making under specific circumstances and the possible consequences. Unsatisfactory frontal teaching prevails in the current praxis. In contrast, the abstraction level and the complexity are less demanding. 

An interactive simulation close to reality is not necessarily a solution as it can be inefficient and incomplete, failing to cover all necessary facts. We are working on an innovative gamified approach based on the concept of interactive comics, which shall be more efficient than realistic simulations potentially encompassing all necessary facts. 

In our sense, an interactive comic is a form of a simulation with a comic’s feel and look. We call it a Comic Automaton. As with every comic, our system presents only relevant story events, thus promoting efficiency. Textual descriptions, diagrams, and other means that help attain completeness are easily incorporated. A Comic Automaton is highly interactive. The immediate goal of the learner is to interactively and iteratively create a story about management in animal husbandry, where every decision is correct and substantiated. Accomplishing a complete, correct comic is an indicator of learning success and shall be an experience of fun and satisfaction. Decisions of the learner, including mistakes and lacuna of knowledge, will trigger automatic continuation of the comic. For example, a comic frame where the user decides not to feed enough milk to a calf will trigger an automatic new frame where the calf becomes weak and possibly even dies. 

Especially in the field of animal husbandry, virtual exercises that might also have a bad outcome for the animals are very important. Without real animals coming to harm, important lessons can be learned from these mistakes. The details of the Comic Automaton are ongoing work. Two user-centred workshops were held so far to unfold further and test the ideas. 

Author Biographies

Jana Kalb, Rhine-Waal University of Applied Sciences, Kleve, Germany

Jana Kalb is a research assistant in the project Tierschutz erLeben at Rhine-Waal University of Applied Sciences in Germany. She is a veterinarian and also deals with knowledge transfer in animal welfare in her dissertation project at Justus Liebig University. She provides the content related to animal welfare and coordinates.

Departement: Faculty of Life Sciences 

Prof. Dr.-Ing. Ido Iurgel , Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany

Prof. Dr.-Ing. Ido Iurgel is Professor of Media Informatics, at the Rhine-Waal University of Applied Sciences. He is experienced in the management and implementation of software development in research and innovation projects. As a computer scientist, he is specialized in game development, computer graphics and digital storytelling

Department: Faculty of Communication and Environment

Anabela Parente, Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany

Anabela Parente is a research assistant the project Tierschutz erLeben at Rhine-Waal University of Applied Sciences in Germany. She is responsible for programming the learning management system and the Comic Automaton. As a software developer, she has already worked in innovative projects such as GameLet (a software to promote reading fluency).

Department: Faculty of Communication and Environment

Prof. Dr. Steffi Wiedemann, Rhine-Waal University of Applied Sciences, Kleve, Germany

Prof. Dr. med. vet. Steffi Wiedemann is Professor for Livestock Sciences and Environmental Impact at Rhine-Waal University of Applied Sciences. Her focus field is research on animal welfare especially about the health of calves and in teaching including E-Learning. She is the project leader of Tierschutz erLeben.

Department: Faculty of Life Sciences 

Downloads

Published

2023-09-29