History and Cartography meet youth through Digital Technology

Authors

  • Educator 1st Vocational School of Kamatero, Greece https://orcid.org/0009-0005-5842-9058
  • Educator 1st Vocational School of Kamatero, Greece
  • Educator Historical Archive/National Bank of Greece
  • Student 1st Vocational School of Kamatero, Greece
  • Student 1st Vocational School of Kamatero, Greece
  • Student 1st Vocational School of Kamatero, Greece https://orcid.org/0009-0002-3220-5089

DOI:

https://doi.org/10.34190/ecgbl.17.1.1713

Keywords:

Project-Based Learning, 3d Game, Historical Cartography, Game Based Learning, Civil War

Abstract

Through collaboration between the Onassis Foundation, the Historical Archive of the National Bank of Greece, and the Vocational Senior High School of Kamatero, an innovative digital project was developed that is both trendy and geared towards youth. This project showcases how a concept aimed at emphasizing the historical significance of the Capital of Greece inspired students to merge the disciplines of Computer Science and History, resulting in the creation of a 3D game on a popular platform. Additionally, this project demonstrates how Project-based learning can be achieved through collaborative and inquiry-based learning, real-world connections, initiative, and the satisfaction of creating something new. The impetus for the cooperation was the Panhellenic Student Competition of the Onassis Foundation, "Hack the Map: Imaginary Worlds." This competition invited schools to promote the cultural heritage of Greece, especially cartographic exhibits/evidence of the old days, through students' digital projects. The Historical Archive of the National Bank of Greece, which is a significant resource for studying Modern Greek History through primary sources, reached out to the Vocational Senior High School of Kamatero, located in the western sector of Athens, to work on a project. The school has an IT department, among other disciplines. In close collaboration, they developed a scenario that is about the civil war that occurred in Athens during the Interregnum period (October 1862-October 1863) after the dethronement of Greece's first king, Otto I. The scenario highlights the bloody events that took place between political factions in the city. In these conflicts, the implication of "Kyriakos," a dangerous leader of robbers, is a paradoxical historical event that stimulated the 2nd-grade Informatics students' imagination. Therefore, they created a 3D digital game entitled "Thieves and Policemen in the newly established Greek city-state: Iouniana." This presentation intends to demonstrate how the students' team of the Vocational School of Kamatero rebuilt Athenian monuments related to Kyriakos' action in a 3D environment; how they reconstructed the cartography of the capital's center during the second half of the 19th century based on these monuments and how they utilized digital resources (maps, photos, and texts) and books proposed by NBG Historical Archives; how a single player, via Kyriakos' persona, has to accomplish missions-battles and match parts of Athens' map of that era; and finally, how students narrated a historical event in a game constructed in Roblox platform inviting other young people to involve history knowledge.    

Author Biographies

Educator, 1st Vocational School of Kamatero, Greece

Georgia Mavroudaki teaches History at the Vocational School of Kamatero. She graduated from the Department of Archaeologists and History of Arts at Athens University and worked as an archaeologist for five years. She has a master's degree in Rhetoric: Theory and Practice from the Primary School Department of Kapodistrian University of Athens in 2022.

Educator, 1st Vocational School of Kamatero, Greece

Katerina Roubidou is a professor of Computer Science at 1st Vocational School of Kamatero. She graduated from the Information Technology dept. the Alexander Technological Educational University of Thessaloniki and speaks English and French. She has been teaching since 2000. She is participating and organizing school activities and educational programs, focusing in student’s motivation.

Educator, Historical Archive/National Bank of Greece

Maria Lebessi has been responsible for the NBG/Historical Archives educational programs since 2005. She organizes and participates in conferences, seminars, and training workshops for teachers and in the publication of educational materials. She has a master's degree in History and Anthropology from the École Pratique des Hautes Études (Université Paris Sciences et Lettres).

Student, 1st Vocational School of Kamatero, Greece

Giannis Foskolos is a 17-years-old student, currently studying at 1st Vocational School of Kamatero in the third grade, in the Information Technology sector in the specialty of Application development. He is playing computer games and a few years ago developed his first adventure game with Roblox studio platform. He holds a Proficiency diploma in English.

Student, 1st Vocational School of Kamatero, Greece

Andreas Maniatis is a 17-year-old student currently studying at 1st Vocational School of Kamatero in the third grade of Information Technology sector in the specialty of Application development. He is interested in participating in educational projects and loves to play computer games, apart from programming, digital video & sound editing which find them very exciting.

Student, 1st Vocational School of Kamatero, Greece

Bill Tsaloumas is a student at the 1st Vocational school of Kamatero. He is in the third grade of Information Technology sector. He is 17 years old and studying computer science. He knows 4 programming languages (SQL, php, python and c#), music production and Web development . Also, He speaks English very efficiently. 

Downloads

Published

2023-09-29