AI Exploratorium: A Gamified Interactive Exhibition for Developing Critical AI Literacy

Authors

  • Tina Maljur European Institute for Participatory Media, Berlin, Germany
  • Jasminko Novak Institute for Applied Computer Science, Stralsund University of Applied Sciences, Stralsund, Germany
  • Jessica Laufer Institute for Applied Computer Science, Stralsund University of Applied Sciences, Stralsund, Germany
  • Sarah Gnoth Institute for Applied Computer Science, Stralsund University of Applied Sciences, Stralsund, Germany

DOI:

https://doi.org/10.34190/ecgbl.19.2.3974

Keywords:

Critical AI Literacy, Experiential Learning, Interactive Exhibition, Gamification

Abstract

The AI Exploratorium is an interactive, gamified learning environment set in a physical space, designed to develop AI literacy among high-school students. Through hands-on challenges, students train AI models, analyse their outcomes, and reflect on ethical implications. AI Exploratorium introduces key AI concepts for selected areas of AI (e.g. machine learning for image recognition), in the context of real-world use cases. It builds on experiential learning, adding gamification principles, and a spatial design of an interactive exhibition including digital and analogue materials. It is based on a structured AI literacy framework, developed and refined iteratively. The implementation is based on self-directed exploration and problem-based learning, and includes four main stations each presenting a challenge (an “AI puzzle”). In the first challenge participants train an image recognition AI model for a simulated autonomous car. They choose and label training data and test their model in a simulated test drive, competing to be the winning team. Next challenges add new insights; e.g. a deepfake detection card game introduces AI image generation. The “catch me if you can” challenge addresses AI in public surveillance, deepening the topic of ethical issues in AI use. In the final challenge participants develop their own AI application (no coding skills needed) for a personally meaningful purpose. Reflection quizzes after each challenge reinforce learnings acquired. A projected visualization of a “black box of AI” displays key learnings, initially concealed and gradually revealed with each solved challenge. A pilot test evaluation included semi-structured observation, short interviews, and a questionnaire assessing engagement and knowledge acquisition. Preliminary findings indicate that the AI Exploratorium effectively enhances students’ understanding of AI concepts while fostering critical reflection on ethical considerations. This approach emphasizes the role of an exhibition-like learning environment in developing critical AI literacy, and aims to spark discussions on making AI concepts experienceable and AI literacy programmes implementable in different learning environments.

Author Biographies

Tina Maljur, European Institute for Participatory Media, Berlin, Germany

Researcher at the European Institute for Participatory Media. She holds a MSc in Psychology. Her research focuses on the design and evaluation of human-centered interventions, both digital and analogue, in domains of AI Literacy, education and science communication.

Jasminko Novak, Institute for Applied Computer Science, Stralsund University of Applied Sciences, Stralsund, Germany

Professor of Information Systems at the University of Applied Sciences Stralsund, head of the Competence Center Human-Centered Intelligent Systems & Sustainability and Chairman of the European Institute for Participatory Media. His current research focuses on  human-centered AI, AI literacy, AI safety and disinformation.

Jessica Laufer, Institute for Applied Computer Science, Stralsund University of Applied Sciences, Stralsund, Germany

Research associate at the University of Applied Sciences Stralsund. She holds an MSc in Medical Informatics and has conducted research on AI literacy, developing educational tools and workshops that introduced young learners to artificial intelligence through practical, hands-on approaches.

Sarah Gnoth, Institute for Applied Computer Science, Stralsund University of Applied Sciences, Stralsund, Germany

Researcher at the University of Applied Sciences Stralsund, focusing on AI literacy. Her research addresses the design and facilitation of learning interventions with user-centered approaches to advance understanding of artificial intelligence and to promote accessible, engaging education.

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Published

2025-09-26