Serious Game Design and Evaluation: Light Propagation and Reflection in Elementary Education
DOI:
https://doi.org/10.34190/ecgbl.19.2.3982Keywords:
Digital Game, Physics, Optics, Primary School, Game-based LearningAbstract
The intangible nature of light is the primary reason why children develop misconceptions in their attempts to understand phenomena related to light and its properties. The most common misconceptions among children aged 11-13, are related to what happens when light strikes a mirror. This difficulty stems from their inability to perceive light as an entity in space. Therefore, the use of various representations and experiments is necessary for children to effectively construct light-related concepts. This study reports the design and evaluation of a logic-based digital game for fifth- and sixth-grade primary school students, named “Fotogonies”. Ten levels were developed as a minimum viable, fully functional version of the game. The player guides a laser beam from a source to a target by rotating mirrors. The game becomes progressively more challenging, with the difficulty carefully calculated and gradually increased. The main goal is to create an appealing digital game that can deliver educational value. It is designed to accurately represent key concepts of light propagation and reflection, with specially defined mechanics and rules, aligning with the relevant scientific models. At the same time, the game meets the requirements of serious educational games, balancing simplicity and low-cost development. Additionally, emphasis was placed on designing a classroom-friendly game with an easy-to-use setup to support possible widespread adoption. Surprisingly, the first tests showed that the game can be equally challenging and appealing for adults. The resulted game was evaluated in terms of usability and user satisfaction, gathering both quantitative and qualitative data. The evaluation showed that the participating students had a positive experience engaging with it - an essential precondition for supporting conceptual change regarding children’s misconceptions about light. Furthermore, the evaluation revealed that self-reporting questions addressing specific aspects of the game (consistency, learnability, difficulty), may not be as reliable as qualitative results when answered by young children.