Emotional-Driven Gameplay: Exploring Gesture-Based Interactions in XR Environments

Authors

  • Sharmishtha Sen RMIT University
  • Harshita Prakash RMIT University

DOI:

https://doi.org/10.34190/ecgbl.19.2.4001

Abstract

This research dives into the fascinating world of virtual reality (VR) and how gestures can evoke a sense of human-like behaviour, enriching emotional and immersive experiences while fostering empathy. By analysing both subtle and broad body language, the goal is to create a system where gestures can shape our physical and emotional reactions, allowing for more natural and intuitive non-verbal communication. Ultimately, the study aims to enhance empathy through expressive virtual interactions, helping to connect the digital realm with our physical presence.

Author Biographies

Sharmishtha Sen, RMIT University

Sharmishtha Sen is a Melbourne-based game designer and researcher specializing in accessibility and user-centric design. With experience across AAA and indie projects, and a Master’s from RMIT, her work explores innovative interfaces in XR. Her research was showcased at SXSW Sydney 2025 through RMIT-funded initiatives.

Harshita Prakash, RMIT University

Harshita Prakash is a Service Designer and UX Designer pursuing a Master’s in Design Innovation and Technology at RMIT University. Her work spans human-centred systems, AI integration, and regenerative design, with projects in healthcare, sustainability, and digital learning. She blends creativity and strategy to design practical, impactful solutions.

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Published

2025-09-26