Bringing Healthcare-Level Hand Hygiene Skills to Children Through Iterative App Design

Authors

  • Stuart Criley Indelible Learning, Inc.
  • David Ing Indelible Learning, Inc.
  • Dan Khanh Tran Indelible Learning, Inc.
  • Lucas Leprince Indelible Learning, Inc.
  • Williams Criley Vanderbilt University
  • Richard Criley University of California, Berkeley
  • Aaron Chang Indelible Learning, Inc.
  • Jasminka Criley Indelible Learning, Inc., UCLA School of Medicine

DOI:

https://doi.org/10.34190/ecgbl.19.1.4074

Keywords:

Game Design for Education, erious Games for Skill Development, Mobile and Tablet Games, Interactive Simulations, Games for Public Health

Abstract

Handwashing is an effective and low-cost practice that offers protection against a host of infectious diseases, both respiratory and gastrointestinal—but only when it is done at the appropriate time, with proper technique, and consistently when indicated. Public health efforts that emphasized access to clean water, soap, and towels, were combined with public messaging through flyers, posters, and videos with prompts to wash hands. Yet despite these efforts to raise awareness, the public health achievement gap has remained intractably wide. One problem is technique: teachers and parents are not commonly taught proper handwashing skills, which translates into imperfect technique being transferred to children in their care. Another is healthy habit formation: despite years of pandemic, heightened awareness, and sincere efforts by adults and children alike, durable handwashing practices have not taken hold. To address this unmet public health need, we developed an interactive digital trainer for touchscreen devices commonly found in schools and at home. Teacher co-developers, domain experts, students, and parents participated throughout the project, through rapid and frequent cycles of design, build, test, and refine. The trainer 1) conveys proper technique with accurate hand anatomy for high-fidelity learning; 2) provides critical visual feedback of germs remaining, so that players learn to use the appropriate scrub motion to address specific areas on each hand; 3) simulates infection transmission schoolwide, for experiential learning on when handwashing is indicated; 4) fosters habit formation, over several sessions, for lifelong gains in hand hygiene. This approach to game design, development, and evaluation was critical to the success of this project and is broadly applicable to many other learning domains.

Author Biographies

Stuart Criley, Indelible Learning, Inc.

Stuart Criley, MBA, has been developing educational technology for over 25 years. He has created interactive programs from primary education to graduate school. He has served as principal investigator for federally funded research, and has presented and published results on learning through high-fidelity audiovisual simulators for medicine, health, and civics.

David Ing, Indelible Learning, Inc.

David Ing is lead game developer for learning games at Indelible Learning with a bachelor's degree in computer science from University of California, San Diego. His experience includes mobile, front-end, and full-stack engineering. He has managed the rapid, iterative prototyping of the trainer, and mentored team members.

Dan Khanh Tran, Indelible Learning, Inc.

Dan Khanh Tran is a concept artist, 3D modeler, and visual effects artist for 2D and 3D learning games with a bachelor's degree in game art from the Laguna College of Art and Design. This talent extends to user interface design, with the goal of building functional and beautiful games.

Lucas Leprince, Indelible Learning, Inc.

Lucas Leprince is a game developer with a bachelor's degree in game design and development from Wilfrid Laurier University. From paper prototype to first playable, he conceived and executed the trainer's Contagion Mode to simulate campus-wide infection events.

Williams Criley, Vanderbilt University

Williams Criley has 11+ years of experience creating educational apps and programs in health, science, and civics for K–12 and gifted education. Since 2014, he has designed, developed, and presented interactive learning tools nationwide, combining a passion for games with expertise in educational technology to inspire healthier living.

Richard Criley, University of California, Berkeley

Richard Criley, a graduate from the University of California, Berkeley, has dedicated many years to advancing K–12 health, science, and civics education. He helped design and develop interactive programs, created impactful lessons, and delivered engaging presentations nationwide. A dynamic speaker and educator, his work has inspired students, teachers, and communities alike.

Aaron Chang, Indelible Learning, Inc.

Aaron Chang is a game programmer with a bachelor's degree in computer science from University of California, San Diego. When performing quality assurance, he also has a particular talent for breaking game builds that we were certain worked perfectly.

Jasminka Criley, Indelible Learning, Inc., UCLA School of Medicine

Dr. Jasminka Criley is an award-winning hospital physician, med school professor, and EdTech entrepreneur who creates research-based games that inspire learning, healthy habits, and future-ready skills. She leads Indelible Learning and co-created Election Lab and Bubble Beats Trainer, covering presidential elections, infection prevention, sleep health, and other vital topics.

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Published

2025-09-26