Designing a User-Centred Adaptive Gamified Learning System: A Multidisciplinary Approach from Pedagogy to Artificial Intelligence.

Authors

  • Moataz Elkady IUSS Pavia
  • Michele Dassisti Politecnico di Bari
  • Elvira Zazzera
  • Giambattista Stigliano

DOI:

https://doi.org/10.34190/ecgbl.19.1.4161

Keywords:

Adaptive learning, Gamification, User-Centred design, Artificial intelligence, Lifelong learning, Personalized education

Abstract

A multidisciplinary approach is crucial for developing a user-adaptive gamified learning system, starting with pedagogy and continuing through psychology, user experience (UX) design, and artificial intelligence (AI). This study inspects different layers of knowledge, starting from foundational pedagogical theories such as constructivism, behaviourism, and Bloom's taxonomy. Moving to individual learner needs with all related complexities, which include cognitive traits, learning styles, personality types, motivational drivers, and player types, is important. Thus, the gamified learning experience can be tailored for optimal engagement and effectiveness. The gamified learning experience is influenced by a set of factors, including learners evolving traits and experiences. A user system must track and interpret these changes in real time to maintain interaction and effectiveness. Modern Technological tools like AI and machine learning (ML) can be used to design personalized predictive models. Human-computer interaction (HCI) through UX and interaction design is crucial for maintaining learners’ engagement throughout the learning process. The complexity of user-adaptive processes requires the use of HCI via UX design. This study proposes a framework that integrates andragogy, psychology, and intelligent technologies, such as AI and ML, to create a personalized learning system. This approach optimizes the learning process, allowing learners to develop their knowledge and skills and enhance productivity, efficiency, and work quality. It focuses on professional retraining for longer-tenured workers who have been away from formal education for several years and require customized learning paths to close the digital skill gap essential for operating in smart, sustainable manufacturing environments.

Author Biographies

Moataz Elkady, IUSS Pavia

Moataz Elkady is a PhD candidate at IUSS Pavia, hosted by Politecnico di Bari. His research explores gamified learning systems and human-AI collaboration in industry 5.0. He focuses on integrating educational technologies to enhance resilience and sustainability in smart manufacturing and has presented his work in several international Conferences.

Michele Dassisti, Politecnico di Bari

Professor of Production Systems and Technologies at Politecnico di Bari, he has led academic and industrial research since 1988, with extesive international collaborations. His exertise spans sustainable process improvement, smart manufacturing, and industial engineering. Author of over 200 publications, he also holds patents and coordinates major reserach and inovation porjects.

Elvira Zazzera

Industrial Engineer and PhD student at Politecnico di Bari, with over 10 years of experience in technological innovation and Industry 4.0 paradigms. Her expertise includes business model innovation, technology scouting, and support for projects involving artificial intelligence, IoT, and cloud/edge computing architectures.

Giambattista Stigliano

Giambattista Stigliano is a researcher and project manager at Kad3 srl. He holds a PhD in Mechanical Engineering and has extensive experience in mechanical design, advanced materials, and cyber-physical systems. He has contributed to several European and industrial research projects in engineering and innovation.

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Published

2025-09-26