Trust, Pedagogy and Play

Authors

  • Suzanne de Castell Simon Fraser University
  • Jennifer Jenson

DOI:

https://doi.org/10.34190/ecgbl.19.1.4175

Keywords:

Game-Based learning, Trust, Play, Pedagogy, Nintendo Switch, Learning

Abstract

This paper reports selected findings from a set of classroom studies across several elementary school grades that involved a program of “just playing”, where videogame play was the focus of positive pedagogical attention. The focus here is on observations and analysis of gameplay in two middle school Canadian classrooms. The paper argues that, and illustrates how, playing video games engaged participating students, and their teachers, in overlooked, but educationally impactful, pedagogical practices—pecifically those engendering social relationships of mutual trust. Trust forms an overlooked bridge connecting play and pedagogy. Indispensable to both, trust is a central, indeed a necessary, condition of learning and play: you have to trust to play; you have to trust to learn. Building on observations and analyses of a 10-week videogame study with 2 middle school classes, this paper highlights the important role trust plays in learning generally, and in learning from video games in particular.

Author Biographies

Suzanne de Castell, Simon Fraser University

Suzanne de Castell is Professor Emerita at Simon Fraser University, Canada. They have published widely on education, philosophy, literacy, digital games and learning in their over four decades long career. They are currently funded by the Social Sciences and Humanities Research Council of Canada to examine the learning ecologies of video games and classrooms. 

Jennifer Jenson

Jennifer Jenson is Professor of Digital Languages, Literacies, and Cultures and Director of the Master of Eduational Technology Program (https://met.ubc.ca) in the Faculty of Education at the University of British Columbia, Canada. Her research on technology and education, gender and technology, as well as games and games based learning has been published widely. She is currently Principal Investigator on a Social Sciences and Humanities Reserach Council of Canada funded research project on using console video games to support computational thinking. 

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Published

2025-09-26