From Barriers to Bridges: AI-Powered Mini-Games for Accessible Game-Based Learning

Authors

DOI:

https://doi.org/10.34190/ecgbl.19.2.4189

Keywords:

game-based learning, education, mini-games, barriers game-based learning, AI

Abstract

Game-based learning (GBL) has gained considerable attention within active learning communities, yet its practical implementation remains limited in mainstream educational settings. Key barriers include the complexity of integrating games, licensing costs (often associated with serious games), and the time required for preparation. This study investigates an accessible alternative: subject-independent mini-games that require minimal setup and align with a range of learning objectives. These are supported by AI-powered bots that generate the necessary materials. Using a qualitative design, the study involved semi-structured interviews with educators from diverse fields. Participants evaluated mini-games and reflected on barriers to GBL adoption and whether these can be addressed through the integration of mini-games. Games were also compared in terms of usability, academic rigor, adaptability, and potential to boost participation. Educators further assessed AI tools (Custom GPTs) to adapt mini-games to their classrooms. These tools allowed user-friendly customization without programming or prompting skills. Findings indicate that cost, preparation effort, and lack of awareness are major barriers. Mini-games, especially when paired with AI, offer a bridge to implementing GBL. Implications and future research directions are discussed.

Author Biographies

Antje Wild, University of Applied Sciences Neu-Ulm

Prof. Dr. Antje Wild is a Professor for Entrepreneurship and Project Management at Neu-Ulm University of Applied Sciences. She is passionate about using games to make lectures interesting, memorable and entertaining.

Florian Neymeyer, University of Applied Sciences Neu-Ulm

Dr. Florian Neymeyer is a lecturer at Neu-Ulm University of Applied Sciences and Head of People & Organisation at UZIN UTZ. His interests include game-based learning, organizational development and methods that help people unlock their strengths. More at www.inflos.de/toolbox

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Published

2025-09-26