Preserving Cultural Memory through Narrative Games

Authors

  • Giammarco Tosi Independent Researcher, Milan, Italy

Keywords:

videogames, culture, heritage

Abstract

Abstract: This article interrogates four narrative-driven video games as sites for the production, mediation, and transmission of cultural memory. Each title is anchored in distinct modalities of remembrance—ranging from post-Soviet historical and folkloric imaginaries to subjective affective trajectories and speculative, future-oriented mythologies. While situated in divergent cultural and temporal contexts, these works converge in their deployment of immersive storytelling and interactive world-making as mechanisms for negotiating cultural narratives and sociopolitical themes. To structure our analysis, we employ the T.R.E.E.S. framework—Tourism, Responsibility, Exploration, Environment, and Story—as a critical heuristic for examining how ludic design engenders processes of meaning-making and mnemonic inscription. By situating these games within a human-centered theoretical paradigm, we contend that interactive narrative constitutes not merely a representational strategy but a dynamic technology of cultural sustainability and an emergent vector for social innovation.

Author Biography

Giammarco Tosi, Independent Researcher, Milan, Italy

Giammarco Tosi holds an MBA from INSEAD and is currently an Independent Researcher based in Milan, Italy.

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Published

2025-10-23