Exploring Teachers’ and First-Grade Students’ Perceptions of a Game Friendly School Project in a Primary School Context

Authors

DOI:

https://doi.org/10.34190/ecgbl.20.1.4890

Keywords:

Game friendly school, Game-based learning, Primary education, Student perceptions, Teacher perceptions, School environment

Abstract

Games and play-based learning environments are increasingly recognised as valuable for supporting student engagement, social interaction, and positive school experiences. However, fewer studies have examined how school-wide game-friendly initiatives are experienced in early primary school contexts. This qualitative case study explored teachers’ and students’ perceptions of the Game Friendly School (GFS) project implemented in a private K–12 school in Türkiye. The project had been in place for approximately one year and included game-friendly arrangements in corridors and outdoor areas, such as wall games, mini basketball hoops, tic-tac-toe, table football, board games, floor tracks, playground markings, sports areas, and recycled-material goals. Data were collected from five first-grade teachers through an open-ended questionnaire and from 98 first-grade students through drawings and short written narratives. Teacher responses were analysed through thematic analysis, while student artefacts were analysed through content analysis. The findings suggest that the GFS project was perceived as supporting enjoyment, peer interaction, collaboration, and a positive school atmosphere. Teachers also highlighted age-appropriate design and safety considerations. Student drawings and narratives reflected play, friendship, movement, and happiness at school. The study offers contextual insight into how a school-wide game-friendly environment was experienced in one primary school setting.

Author Biographies

Merve Kara, Bahcesehir University

Merve Kara is a Ph.D. student and researcher in Educational Technology at Bahçeşehir University, Turkey. Her research focuses on game-based learning, artificial intelligence in education, and instructional design for engaging learning environments. She has coordinated several educational innovation projects, including the “Game Friendly School” initiative, aiming to foster playful learning in primary education. She regularly contributes to academic conferences on educational games and digital learning environments, emphasizing the intersection of pedagogy, creativity, and emerging technologies in 21st-century classrooms.

Enisa Mede, Bahcesehir University

Enisa Mede is a Professor in the Department of English Language Teaching at Bahçeşehir University, Turkey. Her research interests include teacher education, curriculum development, learner autonomy, and innovative pedagogical approaches in language education. Dr. Mede has published extensively in international journals and supervised numerous graduate research projects focusing on instructional innovation and learning engagement. She has also collaborated on interdisciplinary studies exploring the integration of games and technology into educational settings, supporting the advancement of learner-centered teaching practices in diverse classroom contexts.

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Published

2026-09-28