Designing Educational Games in Higher Education: A Convergent Mixed-Methods Pilot Evaluation of an Interdisciplinary Course on Game Design

Authors

DOI:

https://doi.org/10.34190/ecgbl.20.1.5153

Keywords:

course evaluation, educational game design, game-based learning, project-based learning

Abstract

While many studies focus on the use of games as teaching tools, fewer examine the educational value of teaching students how to design educational games themselves. The Learn to Play for the Future project addresses this gap by developing and implementing an interdisciplinary international course focused on educational game design. The main objective of the course was to develop students’ competencies in educational game design while fostering interdisciplinary collaboration and applied understanding of game-based learning principles. The course combined theoretical instruction on gamification, learning design, and game mechanics with project-based learning activities. Students worked in teams to design educational games, define learning goals and target audiences, develop gameplay mechanics, create prototypes, and conduct iterative playtesting. Both tabletop and digital game formats were explored depending on the institutional context. This paper presents a convergent mixed-methods pilot evaluation of the, said course and it combines pre- and post-course questionnaire data with reflective diaries and focus-group data in order to examine changes in students’ perceptions, motivation, and readiness, and to understand their experiences of the game design process. The findings suggest that engaging students in the design of educational games can support the development of creative problem-solving skills, interdisciplinary collaboration, and deeper understanding of the relationship between gameplay mechanics and learning objectives. Students particularly valued hands-on prototyping and playtesting with real users. However, the evaluation also identified challenges related to time constraints, the complexity of concept development, and the need for clearer project milestones. The study contributes to current discussions on integrating game design and game-based learning into higher education curricula and offers practical insights for designing interdisciplinary courses that combine pedagogy, creativity, and digital innovation.

Author Biographies

Elwira Lewandowska

Elwira Lewandowska is an assistant professor at the Institute of Modern Languages, part of the Faculty of Humanities and Social Sciences. She specialises in Teaching English as a Foreign Language (TEFL) and holds the position of deputy chief of the Institute, as well as Erasmus+ departmental coordinator. She has authored and co-authored several research papers and monographs.

Martin Kuruc

Martin Kuruc is an associate professor at the Department of Pedagogy, Faculty of Education, CU in Bratislava, Slovakia. His professional focus is on motivation to learn and its connections to self-directed learning and innovation in education. Since 2020, he has been the initiator, creator, and one of the teachers of an educational project called Curious Learning, which focuses on implementing concepts of game-based learning, PBL, and STEAM into the Teacher training program.

Dušan Damián Brezány

Dušan Damián Brezány is doctor of philosophy, an expert in Central European history and philosophy of the early Middle Ages with an emphasis on the territory of present-day Slovakia. And he is also a writer of fantasy literature for children and young adults. As an active elementary school teacher, his practice focuses on motivation for learning and games as a learning tool. Currently he is a doctoral student at the Department of Pedagogy, Faculty of Education, CU in Bratislava, Slovakia. His research focuses on role-playing games as a tool supporting team cooperation in the education of pupils at the primary level of education.

Klára Zubková

Klára Zubková is a doctoral student at the Department of Media Education, Faculty of Mass Media Communication, UCM in Trnava. Her research focuses on AI and misinformation, the development of critical thinking, media literacy and education, and educational games.

Monika Cihlářová

Monika Cihlářová is a doctoral student at the Department of Digital Games at the University of St. Cyril and Methodius in Trnava. Her research focuses on the game mechanics of digital games, their innovation and development.

Magdaléna Švecová, University of Ss. Cyril and Methodius in Trnava

Magdaléna Švecová is the head of the Department of Digital Games at the Faculty of Mass Media Communication, UCM in Trnava.She focuses on ethical aspects of gaming, game journalism, as well as the educational potential of gaming and game-based learning for children, adults and seniors.

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Published

2026-09-28