Stealth Assessment of Children’s Connection to Nature in a Serious Game

Authors

  • Hossein Hossein Pour Master Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University https://orcid.org/0009-0008-3442-5003
  • Fatemeh Jafarkhani Associate Professor, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University, Tehran, Iran https://orcid.org/0000-0002-3052-3457
  • Ali Shirkarami PhD Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University https://orcid.org/0009-0005-4285-5175
  • Mohadeseh Khalili Somarin Master Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University https://orcid.org/0009-0005-0134-060X
  • Hadi Safari Sarbanlar Master Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University https://orcid.org/0009-0002-3683-0586

DOI:

https://doi.org/10.34190/ecgbl.20.2.5225

Keywords:

Serious games, Stealth assessment, Evidence-centred design, Children’s connection to nature

Abstract

Contemporary societies are experiencing a growing disconnection between children and the natural environment, often described as “nature-deficit disorder.” Measuring children’s attitudes toward nature is therefore important for environmental education. However, traditional self-report questionnaires pose challenges for young learners due to abstract constructs and social desirability bias. This study explores stealth assessment embedded in a serious game as an alternative method for measuring children’s connection to nature. The study adopts an applied developmental design with a correlational validation approach implemented using the Evidence Centered Design (ECD) framework. A web-based serious game titled Tito was developed for this study based on the theoretical structure of the Connection to Nature Index (CNI). The game operationalizes four CNI dimensions—enjoyment, empathy, oneness, and responsibility—through environmental scenarios such as planting seeds, protecting insects and plants, exploring natural soundscapes, and cleaning environmental waste. Behavioral telemetry data were recorded unobtrusively during gameplay without interrupting the player’s experience. Participants included 83 fourth-grade students (aged 10–11) from an elementary school in Tehran. After completing the standard CNI questionnaire, students played the game individually for eight minutes while behavioral logs were collected and analyzed. To complement the quantitative data, qualitative insights were also gathered through brief interviews with participating students and observational notes recorded during gameplay. Pearson correlation analysis revealed a statistically significant positive relationship between the stealth assessment scores derived from gameplay and the traditional CNI scores (r = 0.33, p = 0.002). Additional analyses showed significant correlations for all four subdimensions, including enjoyment (r = 0.28, p = 0.010), responsibility (r = 0.27, p = 0.013), empathy (r = 0.24, p = 0.028), and oneness with nature (r = 0.23, p = 0.036). Qualitative observations and short student interviews further supported these findings, revealing behavioral patterns and reflections that were consistent with the gameplay indicators used in the stealth assessment. These findings suggest that stealth assessment embedded in serious games can provide a valid and ecologically meaningful alternative to traditional self-report instruments for evaluating children’s connection to nature.

Author Biographies

Hossein Hossein Pour, Master Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University

Hossein Hossein Pour is a Master’s student in Educational Technology, specializing in Special Needs at Allameh Tabataba’i University, Tehran. He is an elementary school teacher, a web programmer, and a designer of educational and gamified platforms. His professional interests also include deep learning programming and the development of technology-enhanced learning solutions.

Fatemeh Jafarkhani, Associate Professor, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University, Tehran, Iran

Dr. Fatemeh Jafarkhani is an Associate Professor in the Department of Educational Technology at Allameh Tabataba’i University, Iran. He serves as Director of the Game and Learning Lab and Head of the Game Research Core. She teaches courses on games and simulation at the master’s and doctoral levels. Her academic and research interests include game-based learning, and innovative approaches to teaching and learning.

Ali Shirkarami, PhD Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University

Ali Shirakarami is a PhD student in Educational Technology and a member of the Game Research Core at Allameh Tabataba’i University, Iran. His research interests include educational game design, game-based learning, collaborative gameplay, and the design of games for social and cultural development. He is particularly interested in applying games to promote creativity, engagement, problem-solving, and meaningful interaction in educational settings.

Mohadeseh Khalili Somarin, Master Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University

Mohaddeseh Khalili Samarin is a Master's student in Educational Technology at Allameh Tabataba'i University in Iran. She previously earned her Bachelor's degree in Educational Sciences from the same university and was admitted to the Master's program as an Exceptional Talent. Her primary research interests include stealth assessment, interactive simulator design, and educational games. She is currently working on a systematic review paper focusing on stealth assessment models. Alongside her academic pursuits, she has experience designing web-based learning environments and teaching fundamental programming and robotics concepts to school students.

Hadi Safari Sarbanlar, Master Student, Game Research Core, Department of Ed' Technology, Allameh Tabataba'i University

Hadi Safari Sarbanlar is a master’s student at Allameh Tabataba’i University in Tehran, Iran. He began the master’s program in September 2024 and is currently pursuing graduate studies. His research interests include game-based learning, artificial intelligence in education, and serious games, with a broader focus on innovative learning environments and technology-enhanced learning.

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Published

2026-09-28