Designing Adaptable Playful Experiences for Climate Engagement: Lessons from NEUROCLIMA Play Ecosystem

Authors

  • Kemi Oyesola Infinitivity Design Labs
  • George Kalmpourtzis Infinitivity Design Labs, France https://orcid.org/0000-0003-0761-6441
  • Lazaros Vrysis Infinitivity Design Labs, France
  • Saint-Clair Lefèvre Infinitivity Design Labs, France https://orcid.org/0000-0001-8698-7253
  • Ifigeneia Tsolaki Infinitivity Design Labs, France
  • George Ketsiakidis Infinitivity Design Labs, France

DOI:

https://doi.org/10.34190/ecgbl.20.1.5289

Keywords:

Climate literacy, Game-based learning, Board games, Playful learning, Design principles

Abstract

Climate change constitutes a complex phenomenon that impacts various aspects of human life. Consequently, climate literacy and engagement are inherently multifaceted and multi-contextual as well. Climate change engagement therefore requires educational tools and resources that can reach diverse audiences across formal, informal, and community-based settings. While playful learning experiences have gained increasing attention as mechanisms for climate education and engagement, many are often designed for specific contexts, limiting their adaptability and flexibility of reuse. This paper presents a design case study of the NEUROCLIMA Play ecosystem, a playful climate engagement ecosystem comprising the NEUROCLIMA Play interactive learning modules and ClimateQuest, a physical board game, designed to support climate knowledge, discussion, and collaborative engagement around climate-related challenges across multiple learning environments. This study argues that designing for adaptability should be considered a core objective in the development of playful experiences intended to support climate awareness and engagement. Drawing on project documentation and design artefacts, this study analyses the design process, reflecting on key development decisions, and challenges encountered during the development process to examine how adaptability was addressed as a central design concern. The analysis identifies key design challenges related to diverse audiences, multiple contexts of use, different facilitator profiles, scientific accuracy and playability, shows how these challenges were addressed and then proposes practice-informed design principles for designing adaptable playful climate engagement experiences. The findings contribute to the growing literature on serious games and playful learning for climate literacy, engagement and societal impact by providing practical guidance for researchers, educators, and practitioners seeking to design playful interventions that can be deployed across a range of educational and public engagement contexts. 

Author Biographies

Kemi Oyesola, Infinitivity Design Labs

Kemi Oyesola is a researcher and R&D project manager at Infinitivity Design Labs adept at designing and developing impactful digital learning projects in Europe and internationally. Her interests lie at the intersection of digital learning, Instructional design, Game-based learning and AI in Education. 

 

George Kalmpourtzis, Infinitivity Design Labs, France

George Kalmpourtzis is an award-winning Experience and Games designer, book author and educator. For 19 years, he has worked at the intersection of instructional design, UX research, and game design, helping organizations turn training, products, and education into evidence-based and engaging experiences.

Lazaros Vrysis, Infinitivity Design Labs, France

A researcher, veteran software engineer and R & D consultant at Infinitivity design labs with vast experience and interest in deep learning, audiovisual signal analysis and educational software design.

Saint-Clair Lefèvre, Infinitivity Design Labs, France

Saint-Clair is a learning psychologist and R&D Project Manager at Infinitivity Design Labs. He is interested in the design of serious games for educational purposes and the design of digital educational content.

Ifigeneia Tsolaki, Infinitivity Design Labs, France

A researcher and creative instructional designer experienced in designing learning experiences for various contexts, including Higher Education, K-12, Human Resources, Technical & Corporate contexts.

George Ketsiakidis, Infinitivity Design Labs, France

A senior creative and researcher with experience across VR/AR, user experience and education. 

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Published

2026-09-28