Designing an Integrated-Reality Megagame for Lifelong Learning Competency Development

Authors

DOI:

https://doi.org/10.34190/ecgbl.20.1.5297

Keywords:

Game-based Learning,, LifeLong Learning, Integrated Reality, Competency-based Learning, Megagames

Abstract

This paper presents the design and implementation status of a Formula 1-inspired Integrated-Reality Megagame intended to support lifelong competency development. The experience combines a tangible Carrera Digital race system, SmartRace telemetry, role-specific digital interfaces and team-based role-play. Its design is organised through four connected layers: learning design, physical interface, virtual interface and social interaction. The physical and digital prototype is operational and has been used in eight formative demonstrations with groups of 10–20 people; however, no formal empirical evaluation or participant-level outcome analysis is reported. The paper documents the iterative development process, the distribution of information and decisions across racing roles, and an author-developed competency mapping informed by the OECD Learning Compass. Ethics, future thinking, communication and critical thinking are mapped to current mechanics, while innovation remains a planned module. The contribution is a transparent design account, an explicit layered architecture and a proposed formative mapping that can guide later evaluation and adaptation within motorsport- and engineering-related learning contexts.

Author Biographies

Mario Caudillo, CLeaders

PhD. Mario Caudillo is a researcher, educator, and game technology specialist focused on videogames, emerging technologies, and educational innovation. His research explores game-based and experiential learning, megagames, integrated realities, artificial intelligence, and lifelong competency development. He is currently an Innovation and Research Builder and Partner at CLeaders, where he bridges academic research, technological innovation, and transformative learning experiences. His work combines experience in academia, game development, and technology leadership to explore new approaches to collaboration, decision-making, critical thinking, and human flourishing.

Aline Castillo, CLeaders

Doctor of Business Administration. She is the Master Builder (CEO) & Founder of CLeaders with extensive experience in international business, finance, and education. She has a strong academic background, speaks five languages, and specializes in export development, risk mitigation, and global value chain improvement. Part-time professor at Tecnológico de Monterrey since 2022

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Published

2026-09-28