Evaluating a Game-Based Workshop for Youth Urban Design Using Open-Source Tools

Authors

  • Léo Martial Faculty of Science and Engineering, Chuo University, Tokyo, Japan https://orcid.org/0000-0001-5319-3254
  • Hiroyuki Kubono Faculty of Science and Engineering, Chuo University, Tokyo, Japan
  • Shino Miura Faculty of Science and Engineering, Chuo University, Tokyo, Japan

DOI:

https://doi.org/10.34190/ecgbl.20.1.5333

Keywords:

game-based learning, machizukuri, participatory urban design, Godot engine, PLATEAU

Abstract

Game-based learning (GBL) has shown promise for engaging citizens in participatory urban planning, with Minecraft-based initiatives such as UN-Habitat's Block by Block programme reaching over 55 countries. However, evaluations of these initiatives remain predominantly qualitative, and few studies combine pre/post statistical testing with behavioural process data. In Japan, participatory urban planning follows the tradition of machizukuri, a bottom-up approach to community-driven town-making that has progressively incorporated design games and digital tools, yet rarely targets younger populations with rigorous outcome measurement. This paper presents the design, implementation and mixed-methods evaluation of an open-source game-based workshop for youth participatory urban design. The workshop integrates Japan's national 3D city model data (MLIT's PLATEAU), the Blender modelling environment and the Godot game engine into a mission-based co-design activity in which students redesign a real public park. Unlike Minecraft-based approaches, it uses real geospatial data at actual scale, supports both design-time placement and first-person exploration, and relies exclusively on free software. Fifty sixth-grade students (aged 11–12) at a public elementary school in Yokohama, Japan, participated in groups of 3–5. Five data streams were collected: pre/post Likert surveys (n=36 paired), post-only items, conversation transcription and classification (21,612 words across 12 groups) and map annotations (n=17) with open-ended responses (n=34). In this single-group design, Wilcoxon signed-rank tests indicated increases in civic participation willingness (p < 0.001, paired d = 0.66), career interest in urban design (p < 0.001, d = 0.89) and interest in the target site (p = 0.017, d = 0.35), while perceived tool difficulty did not change; the first two results remain significant under Bonferroni correction, the third does not. Conversation analysis showed a shift from operational to design-oriented discourse (chi-square, p < 0.001, Cramér's V = 0.17), the design-to-operation ratio rising from 0.82 to 1.96. Post-only items showed 90.9% agreement that the game mode was exciting. Because the study included no control group and students worked in clustered groups, these results describe short-term associations rather than causal effects. The study nevertheless demonstrates the value of multi-modal evaluation for small-sample serious game interventions.

Author Biography

Léo Martial, Faculty of Science and Engineering, Chuo University, Tokyo, Japan

Architect and urban designer specializing in transport and urban planning, with notable tenure at AREP and Nikken Sekkei. Holds a Ph.D. from Yokohama National University, where published research focused on train and bicycle synergy across Japan and Europe. Currently a full-time research associate at Chuo University in Tokyo, following several university lecturing roles in 2024. Key professional focuses include urban regeneration, international collaboration, multidisciplinary teamwork, and developing innovative communication strategies.

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Published

2026-09-28