Challenges of Simulations and Serious Games Embedded in Emergency Preparedness Platforms and Ecosystems for Educational Use

Authors

DOI:

https://doi.org/10.34190/ecgbl.20.1.5378

Keywords:

Serious games, Simulations, Emergency preparedness, Platforms, Ecosystems, Higher education, Game-based learning, Socio-technical systems

Abstract

Simulations and serious games (SSGs) are promising for use in emergency preparedness training, but the challenges of developing them are fundamentally different from those faced in educational use. This paper clarifies this difference by examining an ecosystem including four technology platforms that incorporate SSGs for emergency preparedness (EP) at universities. The paper identifies challenges for SSGs included in platforms and at the ecosystem level, as well as educational challenges, through a multiple-case study involving three engineering courses. We demonstrate how parts of the ecosystem can be integrated into education through collaboration with teachers, the identification of specific observation points aligned with curricular entry points, and the use of selected platform elements. Based on this study, we outline a conceptual framework that shows how design, development, and educational use of SSGs are distinct activities that require different skills for successful use. The results illustrate how the SSGs' technical, systemic, and platform-specific requirements should align with the EP needs outlined by the ecosystem’s structure. Future research should explore how this approach can be validated and used in other educational settings.

Author Biographies

Ilona Heldal, Western Norway University of Applied Sciences

Ilona Heldal is a Professor of Interactive Systems at HVL, working at the intersection of Information Systems and Human–Computer Interaction. She leads the Collaboration, Interaction and Graphics research group and coordinates industrial and academic projects using virtual reality, serious games, and eye tracking to support technological innovation in organizations.

Rashika Tasnim Keya

Rashika Tasnim Keya is a PhD Research Fellow in Computer Science at HVL. Her doctoral work investigates virtual‑reality serious games for disaster‑preparedness training. She holds an MSc in Universal Design and a BSc in Computer Science. Her interests include immersive learning, inclusive design, and the evaluation of digital technologies.

Daniel Patel

Daniel Patel holds a PhD in interactive visualization of volumetric data, jointly awarded by the Vienna University of Technology, Austria, and the University of Bergen, Norway. His interests include geological visualization, 3D modelling, and VR simulators. He is CEO of Rapid Geology and researcher at Western Norway University of Applied Sciences

Tord Frøland

Tord Frøland is an assistant professor at Western Norway University of Applied Sciences in Haugesund, currently completing his PhD in simulation- and game-based training. His research explores how different technologies can support various phases of learning, and he is involved in projects developing games and simulations for education and professional training.

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Published

2026-09-28