Comparing Flow, Narrative, and Spatial Immersion in an HMD-AR Serious Game for Museum Learning

Authors

  • Yu Liu Hochschule RheinMain, Wiesbaden, Germany
  • Michael Lurz Hochschule RheinMain, Wiesbaden, Germany
  • Ulrike Spierling Hochschule RheinMain, Wiesbaden, Germany

DOI:

https://doi.org/10.34190/ecgbl.20.1.5386

Keywords:

game-based learning, HMD-AR, museum learning, serious games, immersion

Abstract

Head-mounted display augmented reality (HMD-AR) can enrich museum-based game-based learning by situating interactive digital content in relation to physical exhibits, but may also distract visitors or shift attention away from interpretation. This paper investigates how flow, narrative, and spatial immersion relate to appreciation-related outcomes in an HMD-AR serious game for museum learning. We designed a coral-reef protection game in three variants, each foregrounding one immersive quality. In a between-subjects field study with 144 valid museum visitors, participants experienced one variant and completed questionnaires and short interviews. Results showed a differentiated pattern: the flow-enhanced variant showed the clearest alignment between design emphasis and perceived immersion, while the spatial-enhanced variant highlighted a tension between environmental richness and awareness of the surrounding museum space. Narrative immersion was associated with perceived meaning and educational value, whereas post-experience engagement intentions were mainly shaped by prior engagement. We argue that HMD-AR museum games should align specific immersive qualities with interpretation, attention, and meaning-making rather than maximize immersion as a generic goal.

Author Biographies

Yu Liu, Hochschule RheinMain, Wiesbaden, Germany

Yu Liu is a doctoral researcher at Hochschule RheinMain. His research focuses on HMD-based augmented reality, interaction design, museum learning, and cultural heritage experiences, with particular interest in design patterns, first-time users, and situated XR interaction in real exhibition contexts.

Michael Lurz, Hochschule RheinMain, Wiesbaden, Germany

Michael Lurz is affiliated with Hochschule RheinMain. His work contributes to the design and evaluation of interactive media and game-based learning experiences, with a focus on technology-supported learning and cultural or educational applications.

Ulrike Spierling, Hochschule RheinMain, Wiesbaden, Germany

Ulrike Spierling is Professor at Hochschule RheinMain. Her research focuses on interactive digital storytelling, serious games, human-computer interaction, and cultural heritage applications, with long-standing experience in designing and evaluating interactive media for learning, communication, and museum contexts.

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Published

2026-09-28