EduColorVR: A Virtual Reality Serious Game for Enhancing Color Vision Deficiency Awareness in Educational Settings

Authors

  • Masiar Babazadeh SUPSI
  • David Braile SUPSI
  • Alessandro Puiatti SUPSI

DOI:

https://doi.org/10.34190/ecgbl.20.1.5388

Keywords:

Virtual Reality, Color Vision Deficency, Serious Games, Inclusive Pedagogy, Game-Based Learning

Abstract

Color vision deficiency (CVD) impacts approximately 300 million individuals globally, yet it remains significantly overlooked within educational environments. Preliminary consultations with primary and secondary educators reveal that colorblindness is rarely documented in students' educational backgrounds, and proactive classroom discussions regarding the condition are virtually nonexistent. Currently, accommodations are implemented on a strictly ad hoc, reactive basis, highlighting a critical pedagogical gap and a stark lack of standardized guidelines for teachers. To address this systemic challenge, we introduce the design and development of EduColorVR, an interactive virtual reality (VR) serious game designed to raise awareness, foster pedagogical empathy, and provide an experiential understanding of CVD for both students and educators. Developed using the Unity engine and the XR Interaction Toolkit, the application implements a highly optimized, real-time color transformation based on the Brettel-Viénot-Mollon model. This computational approach utilizes a per-pixel separation test and precomputed matrices to simulate the three main CVD phenotypes - Protanopia, Deuteranopia, and Tritanopia - using a scientifically grounded approach. This technically rigorous method significantly surpasses traditional desaturation filters, offering a more physiologically plausible representation of dichromatic vision in a VR environment. Within this immersive digital learning environment, users engage in a series of targeted, gamified pedagogical tasks. These activities include an interactive Ishihara screening test, a concentration-based memory card matching game, a color-sorting exercise, and a navigable maze. These specific game-based learning mechanics are strategically designed to translate the abstract challenges of dichromatic vision into memorable, lived interactions. By bridging immersive VR technology with digital pedagogy, EduColorVR serves not merely as an experiential learning platform, but as a critical conversational tool. The project demonstrates the profound capacity of serious games to support the early detection of visual learning barriers, encourage peer empathy through playful exploration, and promote the proactive, inclusive design of future educational materials.

Author Biographies

Masiar Babazadeh, SUPSI

Masiar Babazadeh is a Senior Lecturer and Researcher at the University of Applied Sciences and Arts of Southern Switzerland (SUPSI), at the Department of Education and Learning / University of Teacher Education (DFA/ASP) and at the Department of Innovative Technologies (DTI), in Switzerland. He received his PhD in computer science from the University of Lugano in 2017. His main research areas include game development, game-based learning, and computer science education.

David Braile, SUPSI

David Braile is software engineer with a bachelor degree from the Department of Innovative Technologies at the University of Southern Switzerland (SUPSI), currently pursuing a master's degree in medical engineering. In parallel, David is working for the UrbanMetrix startup, specialised in an intuitive site analysis and conceptual design software for architects, engineers, and developers.

Alessandro Puiatti, SUPSI

Alessandro Puiatti is a Senior Lecturer and Researcher at the University of Applied Sciences and Arts of Southern Switzerland (SUPSI). He is the Head of the Ubiquitous Health research area at the Institute of Digital Technologies for Personalized Healthcare (MeDiTech) and serves on its management board. He also coordinates the Medical Engineering profile within the Swiss Master of Science in Engineering (MSE) program. His main research focuses on digital health with a special emphasis on neurodegenerative and neurodevelopmental disorders. 

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Published

2026-09-28