A Scalable, Modular Architecture Enabling Digital Teacher-Defined Mobile Escape Rooms
DOI:
https://doi.org/10.34190/ecgbl.20.2.5408Keywords:
digital escape rooms, STEM education, game-based learning, mobile mini-games, modular architectureAbstract
Educational escape rooms offer promising opportunities for increasing engagement and active learning in STEM education, but existing solutions are often based on predefined scenarios and provide limited flexibility for adaptation to different learning objectives and classroom contexts. This paper presents DIETER (DIgital EducaTional Escape Room), a modular framework that enables teachers to create customized mobile escape room experiences by combining reusable digital mini-games and external learning activities. The framework aims to shift scenario configuration from developers to educators, allowing learning activities to be adapted to different classroom settings and difficulty levels. This work-in-progress paper introduces the underlying concept and architecture of DIETER and outlines its planned evaluation with teachers and students. The evaluation will investigate the framework’s usability, acceptance, learner engagement, and pedagogical potential in classroom contexts. By supporting teacher-defined and reusable escape room configurations, DIETER aims to provide a flexible and scalable approach to game-based learning in STEM education.