AI-Supported Adjudication in Educational Wargames: Integrating LLMs for Strategic-Level Simulations

Authors

  • Thorsten Kodalle University of Cologne
  • Ugur Uysal Bundeswehr Command and Staff College
  • Sven Holger Brünner The Bundeswehr Command and Staff College
  • Anna Wagner Institute for Peace Research and Security Policy

DOI:

https://doi.org/10.34190/ecgbl.20.1.5476

Keywords:

AI-supported adjudication, educational wargaming, Large Language Models, strategic-level simulation, DIME/PMESII framework, game-based learning

Abstract

Traditional matrix wargaming relies on human expertise to adjudicate outcomes, which often limits scalability and introduces facilitator bias. This paper introduces an approach using AI to support adjudication in educational wargames on the strategic level designed for professional military education (PME). We discuss the application of Large Language Models (LLMs) as an "Adjudication Engine" that processes qualitative player arguments by cross-referencing them with domain data to ensure consistent game world updates. Rather than replacing human judgment, the AI serves as a structured analytical layer that synthesises competing player moves into coherent technical reports across the Diplomacy, Information, Military, and Economic (DIME) dimensions. The study is based on the "Arctic Hybrid 2026" Educational Matrix Wargame, conducted at the Bundeswehr Command and Staff College in February 2026, where 18 participants in six teams navigated a fictitious Arctic crisis scenario involving hybrid power projection, based solely on publicly available data. The design integrates a stochastic D20 dice mechanic with qualitative DIME move sets and PMESII (Political, Military, Economic, Social, Infrastructure, Information) effect analysis. Seven AI-steered non-player characters were configured with distinct strategic profiles and behavioural parameters. We detail the "Adjudication Matrix" workflow: how player inputs and dice results are transformed by the AI into a coherent technical report, maintaining the simulation’s "State of the World" across an initial "Move 0" and two additional game rounds. The use of grounded AI systems — most centrally NotebookLM, operating exclusively on curated source corpora continuously updated with game-generated data — proved critical for containing hallucination risk within operationally acceptable bounds. By semi-automating technical adjudication, the game allowed for greater complexity of actors, more rapid turns, and deeper immersion. We observe how structured AI feedback helped participants better understand nonlinear consequences of strategic decisions, including cascading alliance failures and hybrid fait accompli tactics. The paper discusses both potential and limitations of LLM-based adjudication, including the necessity of human oversight and hallucination management in security-sensitive educational contexts.

Author Biographies

Thorsten Kodalle, University of Cologne

Thorsten Kodalle heads the Innovation Laboratory and lectures in strategic wargaming at the Bundeswehr Command and Staff College in Hamburg. He holds degrees in Social Science, Military Leadership and International Security. He introduced strategic wargaming into professional military education and primarily researches great power competition, cyber security and artificial intelligence.

Ugur Uysal, Bundeswehr Command and Staff College

Ugur Uysal studied Business Informatics at the University of the Bundeswehr Munich and Modeling and Simulation (M&S) at the University of Central Florida.

His research combines M&S with Machine Learning to develop AI-based capabilities applied within the German Armed Forces and NATO.

Sven Holger Brünner, The Bundeswehr Command and Staff College

Sven Holger Brünner is a research associate at the Bundeswehr Command and Staff College. He holds two Master's degrees—one in Peace and Security Studies, another in History. He specializes in foreign and security policy, focusing on interconnected conflicts across Europe, the Indo-Pacific, and MENA, while integrating AI and wargaming.

Anna Wagner, Institute for Peace Research and Security Policy

​Anna Wagner is a graduate student in Peace and Security Studies at the IFSH. With a background in Geography, she specializes in environmental security and strategic foresight. A particular interest of hers is the application of wargaming and serious gaming.

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Published

2026-09-28