A Board Game Approach to Hospitality Career Education in Schools

Authors

  • Leonard Busuttil University of malta
  • Jonathan Barbara Saint Martin's Institute of Higher Education

DOI:

https://doi.org/10.34190/ecgbl.20.1.5522

Keywords:

games-based learning, educational board game design, career awareness, hospitality education, early adolescence, design-based research

Abstract

Although games-based learning has been widely studied across educational contexts, empirical work on the design and evaluation of board games for broadening occupational awareness among early adolescents remains limited. This paper presents the design rationale, iterative development, and pilot study of Adventures in Hospitality Land, an original educational board game introducing students aged 10.5 to 13.5 to the diversity of careers within the hospitality sector, a sector frequently underrepresented in career education and often perceived as low-skilled despite demanding transferable competencies. The study addressed three research questions: the game’s support for career awareness and engagement, the soft skills facilitated through gameplay, and how iterative design affected classroom feasibility and learning outcomes. A DBR-informed pilot was conducted under institutional ethical approval with 68 students across three age groups at a summer school in Malta. Each group played two sessions: an original Full version and a streamlined Lite version developed in direct response to Session 1 findings. Data from questionnaires, student interviews, and a facilitator focus group were analysed thematically. Engagement was consistently high across both versions, with 84.1% of students naming a previously unknown hospitality role. The Lite version substantially improved accessibility and enjoyment, perceived rules difficulty falling from 71.1% to 17.4%, whilst educational value scores remained virtually identical (60.0% versus 60.9%). Eight thematic categories emerged from the qualitative data. The paper contributes to the literature on educational board game design by demonstrating that a purpose-built, low-technology game can support career awareness and soft skills development in a single classroom session.

Author Biographies

Leonard Busuttil, University of malta

Prof Leonard Busuttil is an Associate Professor in the Department of Technology and Entrepreneurship Education, Faculty of Education, University of Malta. His research spans computing education, AI literacy, generative AI in teaching and learning, educational game design, and computational thinking, much of it grounded in a constructionist perspective where children learn by creating. He is a founding member of ComputationalThinking.mt, the national coordinator for the Bebras International Computational Thinking Challenge, and also serves on Malta's Secondary Computing Syllabus Board. Before joining academia, he spent over a decade in industry delivering IT training. He contributes to several Erasmus+ funded projects and his current work explores agentic AI in qualitative research and faculty adoption of generative AI following professional development.

Jonathan Barbara, Saint Martin's Institute of Higher Education

Mr Jonathan Barbara is a Senior Lecturer in Creative Computing at SMI with a B.Sc. IT majoring in Computer Science (UoM, Malta), an MA in Games Design (UCLAN, UK), and is currently a PhD Computer Science candidate at Trinity College Dublin, Ireland. He was a Core Group member of the COST action INDCOR (Interactive Narrative Design for Complexity Representations 2019-2024) and leads the ARDIN Committee on IDN in Education. At SMI he was the Project Lead for two financed projects and has 30+ publications to his name covering areas such as Board Game UX, Narrative Consistency of Games in Transmedia Storytelling, Voice and Identity in VR, and Ethics of IDNs. Co-Editor of the Edited Collection on Interactive Digital Narrative Syllabi with a Global Focus. Associate Editor of European Historical Game Studies journal.

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Published

2026-09-28