Integrating Learning and Serious Game Design: The Development and Application of the Learning and Game Integration (LGI) Framework using the ‘Blackout’ Serious Game

Authors

DOI:

https://doi.org/10.34190/ecgbl.18.1.2717

Keywords:

Serious Games, Serious Game, Business education, experiential learning, Design Thinking, Design framework

Abstract

Serious games are increasingly recognised as effective educational tools capable of simulating complex scenarios that traditional methods cannot replicate. This paper introduces the Learning and Game Integration (LGI) Framework, designed to seamlessly integrate educational content with interactive game design. Utilising the “Blackout” serious game, which simulates real world complex problem, this study demonstrates how the LGI Framework can be utilised as learning intervention to enhance learning by teaching Design Thinking to university students. The framework consists of four stages: Educational Content Integration, Theoretical Underpinning, Case Study Selection, and Game Design. The “Blackout” game enables students to engage with various stakeholder perspectives, deeply analyse problems, and develop innovative solutions under crisis conditions. Preliminary feedback from its implementation in an undergraduate business course (N=753) indicates increased student engagement and confidence in applying Design Thinking concepts. This paper contributes to the field of business education by presenting an innovative approach to teaching innovative problem-solving skills through serious games, emphasising the need for holistic educational frameworks that bridge theoretical learning with real-world application.

Author Biography

Stella Stefany, RMIT University, Universitas Pelita Harapan

Stella Stefany is a PhD candidate at RMIT University and a senior lecturer at Universitas Pelita Harapan, Indonesia. Her research focuses on leveraging advanced technology to enhance higher education, with particular expertise in Serious Games for Higher Education. Previously serving as the Chair of the Department of Online Learning Communication Science, Stella's impactful work earned her the prestigious Asia Global Innovator Award from Turnitin in 2019.

In addition to her academic achievements, Stella actively contributes to the "Gamified Hub," a collaborative initiative that promotes gamification among educators. Her influence extends to engagements with notable media outlets such as The Conversation and SBS Network, reflecting her commitment to disseminating innovative educational practices.

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Published

2024-10-07