Media at a Crossroads: Where Streaming, Games, Culture and Learning Meet
DOI:
https://doi.org/10.34190/ecgbl.18.1.2861Keywords:
Game-based Learning,, Knowledge Transference,, Knowledge Construction,, Conversation Analysis,, Cognitive Apprenticeship,, Stream,, Twitch.Abstract
This article investigates instances of knowledge transference and construction in game-centred interactions. It combines computer science and linguistic research techniques to analyse instances of learning in streamed interactions. It identifies instances of knowledge transference and construction in chat interactions, streamer-chat interactions, and streamer-player interactions. The argument is presented that with a combined linguistic and game-based learning analysis technique instances of learning can be holistically explored and identified.
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Published
2024-10-07
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Academic Papers