Comparison of two Different Game Mechanics Applied to Learning of Electromagnetism

Authors

  • Ladislav Janiga Department of Didactics in Mathematics, Physics and Informatics, Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, Slovakia
  • Viera Haverlíková Department of Didactics of Mathematics, Physics and Informatics, Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, Slovakia

DOI:

https://doi.org/10.34190/ecgbl.18.1.2884

Keywords:

Game-Based Learning, non-digital educational game, upper-secondary education, electromagnetism, skills development

Abstract

The paper presents two educational escape games, Tournament of J. C. Maxwell and Chest of Lord Maxwell, which were designed with the same topic and educational goal in mind: to consolidate and deepen knowledge about magnetism and electromagnetism, and to develop communication skills, teamwork skills, problem solving skills, experimental skills and analytical thinking. Both games were used in the teaching of electromagnetism in an upper secondary school. Data were collected through observation of the game process, administration of questionnaires to students and teachers, and interviews with students.  The aim of this research is to compare two different game mechanics used to address the same subject matter and educational objective. The comparison will focus on the perception of the games by the students and the teachers who have incorporated the game into their teaching.

Author Biography

Ladislav Janiga, Department of Didactics in Mathematics, Physics and Informatics, Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, Slovakia

PhD Student at Department of Didactics in Mathematics, Physics and Informatics, Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, Slovakia.
In Physics Education Research I am focused on the use of games as a learning tool in physics education.

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Published

2024-10-07