Co-Designing Gamified Learning for Soft Skills: A Participatory Future Workshop

Authors

  • Naghmeh Aghaee Senior Lecturer at Lund University, Sweden https://orcid.org/0000-0001-5949-8905
  • Thashmee Karunaratne Docent, Associate professor
  • Jakob Bandelin

DOI:

https://doi.org/10.34190/ecel.24.1.3941

Keywords:

Soft skills, higher education, Future Workshop, Participatory Design, gamification

Abstract

Rapidly evolving academic and professional environments require essential skills such as communication, collaboration, creativity and critical thinking, which are not typically learned and assessed explicitly in formal education. These skills encompass a significant part of the competencies and are increasingly valued in an AI-driven workforce because they cannot be easily replicated by machines. However, despite their growing relevance, students often lack awareness of the role and value of soft skills, and higher education institutions frequently address them only indirectly through content-focused, lecture-based instruction. This study responds to both the pedagogical gap and the challenges posed by the upskilling need within higher education by exploring how gamification can support the development of soft skills in academic settings. Using a participatory design approach, we conducted a Future Workshop with 52 master’s students in informatics at a university in southern Sweden. The workshop facilitated structured engagement in critique, ideation, and prototyping phases, during which seven student groups identified barriers to soft skills development and proposed gamified, digitally mediated solutions to enhance learning and engagement. A short questionnaire administered at the outset captured students’ baseline understanding of soft skills. The workshop produced several low-fidelity prototypes that illustrate how gamification can be integrated into curricula to develop soft skills through active, real-time application. The findings demonstrate how, in a participatory setting, students co-design meaningful learning environments and inform new directions for teaching practice.  Furthermore, this study exemplifies the potential of the Future Workshop methodology to support students in developing interpersonal competencies and soft skills as part of their formal education, while also enhancing their ability to demonstrate knowledge and hard skills in a more GAI-resilient examination format

Author Biographies

Naghmeh Aghaee, Senior Lecturer at Lund University, Sweden

Naghmeh (Nam) Aghaee, PhD., is a senior lecturer and researcher within information systems at the department of Informatics, at Lund University in Sweden. Nam is mainly teaching and conducting research in Designing and Managing Digitalisation, Digital Transformation in Education, Digital Innovation and UX design.

 

Thashmee Karunaratne , Docent, Associate professor

Thashmee Karunaratne is an associate professor and researcher in the Department of Digital Learning in the Royal Institute of Technology (KTH), Sweden. Thashmee is conducting research mainly in Digital Transformation in Education, Learning Analytics and Technology Enhanced Learning.

Jakob Bandelin

Jakob Bandelin is a PhD student in Information Systems at Uppsala University, Sweden. He holds an MSc in Cognitive Science and has over fifteen years of experience teaching in higher education and being a director of studies for a couple of years. His research focuses on the design of IT-enhanced, gamified learning environments, with a particular interest in educational escape rooms, digital-physical learning activities, and interaction design.

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Published

2025-10-17